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Deus Ex: Mankind Divided - CEO Office design

Quick breakdown of a room I designed for Deus Ex: Mankind Divided.

Final concept art for the CEO Office.

Final concept art for the CEO Office.

Early on I got the idea to make it feel like a garden with natural lighting even though we're underground, to surprise players and give them a nice change of tone in this mostly concrete and metal map.

Early on I got the idea to make it feel like a garden with natural lighting even though we're underground, to surprise players and give them a nice change of tone in this mostly concrete and metal map.

I did a bunch of pencil sketches of details and mechanical designs, as much for me as it was for 3D artists.

I did a bunch of pencil sketches of details and mechanical designs, as much for me as it was for 3D artists.

I rarely do that but I decided to model the ceiling structure and a bit of the furniture myself. The ceiling piece was a counter point to DX's neon lights. They're like "neon shadows", here.

I rarely do that but I decided to model the ceiling structure and a bit of the furniture myself. The ceiling piece was a counter point to DX's neon lights. They're like "neon shadows", here.