Deus Ex: Breach is finally out as a stand alone on Steam, so it's probably a good time for me to put a few things out here from my work on this game.
Breach was a complex task to tackle. I was in charge of the art direction, under the supervision of Jonathan Jacques-BelletĂȘte, the franchise executive art director, and I was also producing all the concept arts (Environments, characters, props,...). But since we were a small team, everyone did more than their share, so I also gave a hand on the UI, some 3D assets and even some scripting.
As a consequence, I opted to work mostly on paper, for speed's sake, using watercolor for quick color or lighting indication.
You can read more about the project here:
http://wp.me/p5SdKz-6L